My First Look at Mogees
This week I’d like to highlight a new product that came to me late last year: Mogees. The easiest way to explain them is that they resemble a high-end piezo microphone or contact microphone. However,...
View ArticleGet the karma~ Package by Rodrigo and Raja
The ‘custom looper’ is one of those classic Max projects that is a rite of passage for most audio-curious Max enthusiasts. At some point, we’ve all either built one or used one of the many legendary...
View ArticleHow Does That Work Again? (Jitter OpenGL)
I think we all tend to focus on novelty – it attracts the eye and diverts the mind. What is often less clear is that everything was new once, and that novelty has as much to do with the perceiver as it...
View ArticleNewsletter #43: Looper Package, Mogees, and more.
This week, Cycling ’74 points to a unique looper package, plays with sensors, and revisits a Jitter video. Read the newsletter and subscribe below! * indicates required Email Address * Max Experience...
View ArticleA Few Minutes with BEAP, Part 6
In Part 6 of the “A Few Minutes with BEAP” tutorial series, we use the Quantizer module to generate random-based generative melodies to build a great launchpad for your work. Watch the Part 1 video...
View ArticleAn Interview with Antye Greie-Ripatti (AGF)
I first ran into Antye Greie-Ripatti’s work as a part of the duo Laub, and have followed her career since then in its many and varied forms – her solo work as AGF (I’m personally particularly drawn to...
View ArticleGetting Smooth Lines in Jitter
The question occurs on a semi-regular basis. Why do some vectors look smoother in Processing compared to the same lines/vectors in Jitter? Let’s be clear, we’re not trying to start a Jitter vs....
View ArticleNewsletter #44: Smooth lines, BEAP video, and more.
This week, Cycling ’74 helps you create smooth lines and make generative melodies, and talks to a long-time Max supporter. Read the newsletter and subscribe below! * indicates required Email Address *...
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